Age of History

4.2
24.5K reviews
100K+
Downloads
Content rating
Everyone
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About this game

Age of History is a turn-based strategy game in which your object is to dominate the world.

There are two maps in the game:
- Earth | [342 Provinces]
- Kepler-22b | [404 Provinces]

Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.
After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.

About the Map
- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.
- Transparent provinces are neutral. Provinces with color belong to other civilizations.
- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right.
- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).

The Treasury
- Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).

• Orders - Normal View
- Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.
- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.
- Build: construct a building in the selected province (see Building Types). This costs money.
- Disband: remove units from the selected province. This decreases military upkeep.
- Vassal: creates a vassal state with another civilization.
- Annex: brings a vassal state back under your full control.

Orders - Diplomacy View
- War: declare war on a civilization.
- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.
- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.
- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.
- Kick: end an alliance with a civilization.
- Support: give money to a civilization.

• Building Types
- Fort: gives a province a defense bonus.
- Watch tower: allows you to see army numbers in neighboring provinces.
- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.
Updated on
Nov 2, 2020

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection
Committed to follow the Play Families Policy

Ratings and reviews

4.3
22.7K reviews
Geo Planning
February 19, 2024
Would rate 4 1/2 stars because my complaint is rather minor, but I wish the game didn't end when you killed all the enemies. I wish it ended when you said it ended, instead of when there are still allies. Because the way it is you have to plan ahead for the game ending to backstab your allies in what is often too early. But other than that it's pretty cool
1 person found this review helpful
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Matt Davis
July 6, 2021
'Age of History' is a turn based strategy game that reminds me of the PS1's 'Risk'; specifically, that game's Ultimate mode. This is a good thing. ———PROS: It has a very stripped down presentation which has the dual benefits of making the game run great, even on low end hardware, as well as taking up next to no storage (28.55mb). Graphics and menus get the job done. The AI is no pushover. This is a game that's easy to play but hard to master. Many Google Play Games achievements. ———CONS: None.
83 people found this review helpful
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A Google user
January 2, 2019
Age of Civilizations is a decent strategy game that plays similarly to risk without those annoying micro transactions and pay to win features. It's worth all the money you purchase it for and definitely the most polished besides Age of Civilizations 2. The only thing I have a complain about is how stale it can get, I don't see myself playing this for more than an hour because it does get boring after you figure out the mechanics of the game.
41 people found this review helpful
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What's new

Bug fixes
Random Games
Alliances fix
Province names
New scenario: World War II - 1942
New: Sandbox mode
New: Borders
New: Colour of Civilization
New: Army view instead of Economy view
New language: Português
New language: Čeština
Scale of achievements
New language: Nederlands
New language: العربية
New language: Italiano
User can select Civilization in the Random Game mode.
New: Random Game -> Civilization
New language: 日本語
AI improvements: Diplomacy
New language: 한국어