Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

· Sold by Random House
4.5
256 reviews
Ebook
352
Pages
Eligible

About this ebook

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Ratings and reviews

4.5
256 reviews
David Kuhn
March 30, 2015
This book is the amazing story of the two Johns who changed the gaming industry. Together they revolutionized PC gaming as it was known at the time. They changed everything they touched, from the way games were sold, to the style of games that were popular. Their stories are truly amazing, two kids from broken homes who found their way into developing games and created groundbreaking work. The book is very easy to read and I found myself unable to quit. Not to mention how engaging their stories are from beginning to end.
26 people found this review helpful
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Sctop Zhang (sctop)
April 29, 2022
Doom is not the first first-person shooter game in the industry, but it is, for sure, the one that influences the most, both at then and at present. I like tech stuff and I have learned many technical stuff in it by watching YouTube videos. What I didn't know much is the story behind the development, and that's what this book all about -- and I enjoy reading it so much that I have done reading it for about 3 times. It's just a book for everyone, every gamer who ever wants to know more about the history of this industry and the definitive game Doom.
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SirAttlich
December 22, 2022
Captivating and entertaining, even when I took pauses for whatever reasons I always looked forward to get back. Great for multiple read-throughs, especially if you truly love video games.
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About the author

David Kushner has written for numerous publications, including Rolling Stone, The New York Times, Wired, New York, Worth, Electronic Gaming Monthly, The Village Voice, Details, Mondo 2000, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a master’s in creative writing from City University of New York. He can be reached at www.davidkushner.com.

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