Libgdx Cross-platform Game Development Cookbook

·
· Packt Publishing Ltd
3.6
20 reviews
Ebook
516
Pages

About this ebook

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Ratings and reviews

3.6
20 reviews
Christoffer Hindelid
September 15, 2015
The content is very good but the ebook adaptation is not. It seems that they just took the the book and pressed export to google book and then published it without any sanity check. <br /> Things that needs to be fixed: <br /> 1. Table of contents. EVERY heading is a sub chapter. So there are a few hundred of then which takes a while just to scroll through and therefore you can't find anything and it's useless. (This is only present with the Android version, not web version) I have a printed table of content to just get an overview. <br /> 2. You can't copy any text from the book. Which is really annoying due to there are a lot of code examples. Yes, there is code for the book that you can download, but they are whole examples, often you are just interested in a line or two. Also some shell commands that you don't want to write letter by letter like java ­-cp gdx.jar;gdx­-natives.jar;gdx­backend­-lwjgl.jar;gdx­backend­lwjgl­ natives.jar;extensions\gdx­ tools\gdx­tools.jar com.badlogic.gdx.tools.hiero.Hiero
3 people found this review helpful
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Archon Gaming
March 21, 2017
Too expensive......!!
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Mert (AMD)
December 9, 2014
too expensive for a student
1 person found this review helpful
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About the author

David Saltares Márquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution. He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com.; Alberto Cejas Sánchez is an indie game programming enthusiast who graduated with an MSc in Computer Science and whose work revolves around games and simulations across 2D/3D technologies with different target platforms. He has also worked on automatic game code generation tools.

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