Brian Jewell
This is a great puzzle game. It gets very difficult. All of the encounters can be mathematically predicted, which gets difficult when you include percent damage and defense buffs and debuffs. I like how there are many different classes that all require different strategies. It changes the game a lot. My main complaint is the screen dragging function to view the map is not very good. It is too easy to accidently move your character which can result in a mistake that loses the level.
A Google user
This is a wonderful recreation of the Desktop Dungeon principle. It still stands out enough from it and it's very playable on a phone - super easy controls, nice graphics. It's a great dungeon puzzler, buy this, you just can't go wrong.
5 people found this review helpful
A Google user
Great concept! But not a roguelike; no rng, id, equip, stats. A+ for depth, Zork/cheeky blurbs, challenge. Pleasantly surprised! Quibbles: Map drag doesn't work well. Workshop, blech. Hp at distance. Fogged map more annoying than interesting. Needs Descent/Ascent to be perfect; characters, treasure, rng combat, etc for the first, as is for the second. For what it does, fantastic game! Reading before purchase? Worth it if you get that it's not Pixel Dungeon. I wanted Rogue, but respect DA. GG
14 people found this review helpful